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期刊
ISSN
1359-4338
刊名
Virtual Reality
参考译名
虚拟现实
收藏年代
2000~2023
全部
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2020, vol.24, no.1
2020, vol.24, no.2
2020, vol.24, no.3
2020, vol.24, no.4
题名
作者
出版年
年卷期
Users' psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360 degrees-video
Barreda-Angeles, Miguel; Aleix-Guillaume, Sara; Pereda-Banos, Alexandre
2020
2020, vol.24, no.2
Self-position awareness-based presence and interaction in virtual reality
Xia, Zhenping; Hwang, Alex
2020
2020, vol.24, no.2
Evaluating the effectiveness of mixed reality music instrument learning with the theremin
Johnson, David; Damian, Daniela; Tzanetakis, George
2020
2020, vol.24, no.2
Lessons learned from supplementing archaeological museum exhibitions with virtual reality
Puig, Anna; Rodriguez, Inmaculada; Arcos, Josep Ll; Rodriguez-Aguilar, Juan A.; Cebrian, Sergi; Bogdanovych, Anton; Morera, NOria; Palomo, Antoni; Pique, Raquel
2020
2020, vol.24, no.2
UnrealROX: an extremely photorealistic virtual reality environment for robotics simulations and synthetic data generation
Martinez-Gonzalez, Pablo; Oprea, Sergiu; Garcia-Garcia, Alberto; Jover-Alvarez, Alvaro; Orts-Escolano, Sergio; Garcia-Rodriguez, Jose
2020
2020, vol.24, no.2
Derivation and simulation verification of the relationship between world coordinates and local coordinates under virtual reality engine
Yao, Yannan; Du, Zhibin; Huang, Xiaoyan; Li, Ran
2020
2020, vol.24, no.2
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality
Al-Sada, Mohammed; Jiang, Keren; Ranade, Shubhankar; Kalkattawi, Mohammed; Nakajima, Tatsuo
2020
2020, vol.24, no.2
Research priorities in immersive learning technology: the perspectives of the iLRN community
Gaspar, Horacio; Morgado, Leonel; Mamede, Henrique; Oliveira, Teresa; Manjon, Baltasar; Gutl, Christian
2020
2020, vol.24, no.2
Improvement potentials in balance and visuo-motor reaction time after mixed reality action game play: a pilot study
Glueck, Amanda C.; Han, Dong Y.
2020
2020, vol.24, no.2
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
Su, Kuo-Wei; Chen, Shih-Chih; Lin, Po-Hung; Hsieh, Ching-, I
2020
2020, vol.24, no.2
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