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会议文集
文集名
Games and Learning Alliance
会议名
12th International Conference on Games and Learning Alliance (GALA 2023)
中译名
《第十二届国际游戏与学习联盟会议》
会议日期
November 29 - December 1, 2023
会议地点
Dublin, Ireland
出版年
2024
馆藏号
350857
题名
作者
出版年
An Engaging Serious Game that Strengthens High School Students' Understanding of the Periodic Table
Thomas Bjorner; Nick B. Blume; Nicolaj J. D. Frederiksen; Victor S. Hjort; Amalie F. H. Morck; Martin O. Petersen
2024
EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform
Ying-Dong Liu; Bertrand Marne; Iza Marfisi-Schottman; Tiphaine Galpin; Aurore Caruso
2024
Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game
Peadar Callaghan; Mikhail Fiadotau
2024
Yabusame!!! - Historical Japanese Cross Scroll Meets VR
Kevin Korner; Patrick Muczczek; Jana Knickrehm
2024
Astral Body: A Virtual Reality Game for Body Ownership Investigation
Yimin Zhou; Merlijn Mac Gillavry; Pengzhi Yang; Zihao Xu; Baitian Zhang; Rafael Bidarra
2024
Towards a Competitive Two-Player Anti-phishing Learning Game
Rene Roepke; Johannes Ballmann
2024
The Design and Implementation of Biological Evolution as a Video Game Mechanic
Barrie D. Robison; Terence Soule
2024
The Nurse's Knowledge Bank: A Serious Knowledge Elicitation and Evaluation Game
Sinead Impey; Declan O'Sullivan; Gaye Stephens
2024
eKinomy: Designing a Serious Game to Promote Economic Decision-Making Skills from Elementary Level
Zhixin Li; Sharon Jessica
2024
A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study
Steven Hawthorn; Rui Jesus; Maria Ana Baptista
2024
Does Players' Prosocial Behavior in Computer Game Predict Their Well-Being in Real Life?
Kazuhisa Miwa
2024
Pro(f)Social: A Serious Game to Counter Cyberbullying
Nadia Pereira; Paula Ferreira; Sofia Francisco; Ana Margarida Veiga Simao
2024
Balancing Inequalities: A Board Game for Young People from Coastal Communities to Discuss Plausible Futures
Vanissa Wanick; Cara Black; Craig Hutton; Mary Barker; Adam Watts
2024
The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision Making
Francesca de Rosa; Mark Escott; Douglas Havron; Desmar Walkes; Lauren Ancel Meyers
2024
JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People
Mirka Leino; Taina Jyrakoski; Tommi Lehtinen; Jussi-Pekka Aaltonen; Sandra Herrnegger; Johanna Virkki; Sari Merilampi
2024
The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy Training
Charlotta Elo; Tiina Ihalainen; Tanja Vihriala; Johanna Virkki
2024
Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents
Fahad Ahmed; Riccardo Berta; Francesco Bellotti; Federica Floris; Luca Lazzaroni; Giacinto Barresi; Jesus Requena Carrion
2024
Not (Only) a Matter of Position: Player Traits Which Influence the Experience with the Leaderboard in a Digital Maths Game
Pierpaolo Dondio; Andre Almo; Maira Amaral; Ephrem Tibebe; Mariana Rocha; Attracta Brennan
2024
An AI Approach for Analyzing Driving Behaviour in Simulated Racing Using Telemetry Data
Fazilat Hojaji; Adam J. Toth; John M. Joyce; Mark J. Campbell
2024
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for Linguistics
Rosa Lilia Segundo Diaz; Gustavo Rovelo; Miriam Bouzouita; Veronique Hoste; Karin Coninx
2024
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